Some may say a strange place to find inspiration, but the muse may descend from any number of unusual places, even from the realm of video games.
Halo: Reach is an Xbox 360 game developed by Bungie Studios and was released in September 2010. Depicting the struggle of humanity and the United Nations Space Command against the ferocious onslaught of a highly religious and technologically advanced alliance of aliens known as the Covenant, Halo: Reach takes us on a journey through some exotic and beautiful locations on the quest to save a planet from complete annihilation.
What bigger inspiration for a visual artist is there than the visual work of other artists? Perhaps that depends on the individual artist and how they draw on inspiration, but for myself, visual engorgement is a primary source of creative stimulus.
The team at Bungie Studios have lovingly crafted a rich and detailed world on which to set their tale of humanity's struggle for survival. From grand vistas of wide open plains to the closed in narrow canyons, lush green forests to wild rocky coasts and everything in between, I find myself really wishing I could visit these places myself, if it wasnt for the unfortunate neccessity of trying to dodge alien weapons fire of course.
What I truly love about the scenery we see in the game is that while it at times seems fantastical, it always retains complete believability (insofar as a computer game can show)
A few screenshots I captured from inside the game itself, I plan on adding some more soon.
All images are the property of Bungie Studios, 2011
The dedicated team who created this game can be seen here
http://www.bungie.net/Inside/teamindex.aspx
No comments:
Post a Comment